State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Q1 2024 Performance of Top iOS Slime Games in Europe

A Sensor Tower analysis reveals the latest download and user trends for the most popular iOS slime games in Europe during the first quarter of 2024. Insights show varying performance among the leading titles.

Q1 2024 Performance of Top iOS Slime Games in Europe

In the first quarter of 2024, slime games continued to entertain users across Europe on the iOS platform. These sticky and satisfying simulations have seen varied performance, as reported by Sensor Tower. Let's delve into the top performers and their trends.

World of Slime Simulator Games by Solid Apps INC showed a consistent upward trend in revenue, starting at approximately $1.6K in the first week of January and peaking at nearly $2.7K in mid-March. Downloads began at roughly 1.3K, with a notable spike to over 1.7K in early March. Weekly active users fluctuated, with a high of over 2K in the first week of March.

Super Slime - Black Hole Game from Supercent, Inc. demonstrated significant growth in both downloads and active users. Downloads saw an impressive peak at nearly 150K in mid-February, while active users reached their zenith at over 200K in late February. Revenue for the game showed an increasing pattern, starting at $102 and climbing to $689 in late February before stabilizing around the $500 mark in late March.

Goo: Slime simulator, ASMR had a modest presence in terms of downloads and revenue. With downloads in the single to double digits per week and revenue peaking at $581 in late February, the game maintained a low but steady engagement among its niche audience.

Fluid Simulation experienced a notable revenue high of $794 in early March, contrasting with the relatively low figures at the start of the quarter. Downloads remained consistent, with a peak of about 2.8K in mid-January. Active users showed an overall declining trend, starting at over 5.6K and decreasing to approximately 3.9K by the end of March.

Bruno - My Super Slime Pet by Dramaton LTD saw a gradual increase in revenue, beginning at $184 and reaching $276 in mid-March. Downloads started strong at over 11K but saw a dip to around 5K by the quarter's end. Weekly active users remained robust, consistently hovering around the high 40Ks to low 50Ks.

For more detailed insights and data, visit Sensor Tower. These figures reflect the ever-changing landscape of mobile gaming, with some titles maintaining steady growth while others enjoy sudden surges in user engagement.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024